| Five-year anniversary!
PLACEBO EFFECTS was founded on April 1 st 1999 – no April
Fools joke! Initially named DARK Vision for the first two years,
the company got a new name and profile designed by the design company
Rayon three years ago. Now, five years in the running, PLACEBO
EFFECTS is gearing up to work on design visualisation outside of
the Architecture Engineering and Construction (AEC) industry.

Illustration: the PLACEBO EFFECTS studio in 1999
If architecture and painting were the dominating art forms of the
previous centuries, from the Middle Ages and until the 20 th century,
film has been the art form of the 21 st century. What will be the defining
art form of this century one can only speculate on? Art has gone from
being still (painting, sculpture, architecture) to moving images (film
and video art) to being interactive (installations using computer technology
and a rare few games). Perhaps interactive virtual environments, a
sort of cross breeding of games, music and the visual art forms will
be the future?
In current and upcoming computer games such as Half-Life 2 on the
PC and Halo 2 on the Xbox, design – and herein architecture – plays
an important role.
Now films – cinematic gaming – are influencing games and vice versa – the
Wachowski Brothers' “Matrix” series and Quentin Tarantino's “Kill Bill
1+ 2” for sure.
And film has undoubtedly influenced architecture, just as architecture
has influenced film. In particular in the futuristic films, those speculating
on what may come, architecture can be more than the backdrop for the
story. Sometimes it can take on the form of a character in itself,
such as in the films of Jacque Tati: “Mon Oncle” (1958) and “Playtime” (1967).
Architecture certainly plays an important role in movies such as Ridley
Scott's “Blade Runner” (1984), Terry Gilliam's “Brazil” (1985) and
Luc Besson's “Fith Element” (1997) to name but a few.
In the 1999 A&D issue on “Architecture & Film II”, architect
and lead 3d artist at Digital Domain, Eric Hanson, makes a claim that
architects should be and can be more involved with film design, digital
sets and visual effects for film.
It is strange to look back on where we were five years ago, stuck
in a small room in a cellar, which we even attempted to remodel (see
the illustration). Now five years later PLACEBO EFFECTS would like
to take up on Hanson's challenge and so it is with great expectations
and excitement that we, in our anniversary year, are gearing up for
the leap onto the silver screen. We can already see the contours of
promising possible projects and are looking forward to the challenges
that this most certainly will bring us!
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